GNU/Linux 4.10 preview compile error

It seems like he CodeLiteSourceCodeAccesor doesn’t compile. A new method was added to the accessor interface I assume

Hmm… I double checked and was able to cleanly compile the latest 4.10 branch. Are you sure you don’t have local changes to the accessor?

I see that it got fixed.See here https://github.com/EpicGames/UnrealEngine/commit/72c8ba7b41e585e18210b2cdd78cab7a3fae86b8

Ah, cool :slight_smile:

I haven’t any problem compiling Unreal Engine and open the .workspace with CodeLite, but, Unreal Editor doen’s recognize CodeLite editor in Linux yet.

  1. is the codelite plugin enabled?
  2. make sure you have a symlink to codelite in /usr/bin/codelite. in the older version of the accessor it expects it there.