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[Closed] Packaging fails (cannot compile code)

When I package the game, the compiler cannot find these files:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\Epic Games\4.9\Engine\Source\Editor\BlueprintGraph\Classes\EdGraphSchema_K2.h(5) : fatal error C1083: Cannot open include file: 'EdGraphSchema_K2.generated.h': No such file or directory Games\4.9\Engine\Source\Editor\UnrealEdMessages\Classes\AssetEditorMessages.h(5) : fatal error C1083: Cannot open include file: 'AssetEditorMessages.generated.h': No such file or directory

These files are part of the modules UnrealEdMessages and BlueprintGraph. Both are Editor modules. Everything compiles and links perfectly when I build Editor.

Suggestions, please :)

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asked Oct 31 '15 at 02:08 AM in Packaging & Deployment

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kudovickij
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The question has been closed Jul 01 '16 at 03:40 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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