Simple move to being stopped by gun projectile

I have my main character moving automatically to points on a map using simple move to. Unfortunately when I spawn a bullet it stops the “Simple move to”.

The only way I can get it to work is to disable collision, then with a begin play and a delay at .05 second re-enable collision, but this does not work, because the bullets fly thru anything close to me.

The bullets fire off an arrow on my character/gun. If I move to arrow to 1500 units away it still stops me from moving. If i move the firing arrow location 1700 units away, my character moves without any problem.

If there is anyway you could help me, this is one of the last things to fix to finish my game, representing UE4 in the leap motion competition!

I also can walk and shoot fine if I use normal controls to move which the player wont have in the real game.

Bump********

I tried my exact setup in a new first person project. Everything works perfect. I then migrated all of that project into my Real game project. Loaded it up exactly as it was, with the same gamemode, character and map. Now that character has the same problem

I migrated all of my game project into a new first person project. Now things seem to be working… Game projects break?