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fbx import crash

Importing fbx files exported from maya lt is crashing the editor This is the error report:

MachineId:1FF9C94B4FCF277920485EA217FDBAF3 EpicAccountId:22c6d501b7e24828bf4ec1abac4c1db2

Access violation - code c0000005 (first/second chance not available)

""

UE4Editor_UnrealEd!UnFbx::GetImportOptions() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\fbx\fbxmainimport.cpp:69] UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\fbx\fbxfactory.cpp:206] UE4Editor_UnrealEd!UFactory::StaticImportObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\factories\factory.cpp:312] UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\developer\assettools\private\assettools.cpp:917] UE4Editor_AssetTools!FAssetTools::ImportAssets() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\developer\assettools\private\assettools.cpp:536] UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:744] UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:735] UE4Editor_ContentBrowser!TMemberFunctionCaller::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161] UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\tuple.h:113] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236] UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4273] UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4660] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4638] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:1403] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:706] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsapplication.cpp:628] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2392] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Product Version: UE 4.9
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asked Oct 31 '15 at 01:36 PM in Bug Reports

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akshat_bhattacharjee
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avatar image Lovecraft_K ♦♦ STAFF Nov 02 '15 at 03:23 PM

Hello -

I am not finding your crash logs in out system, can you first make sure that you are submitting the crash log when it comes up in the Crash Reporter? Also, it would be helpful to see the FBX which is causing this crash, can you either attach it here or link to a place to download it?

Thank You

Eric Ketchum

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2 answers: sort voted first

Hi -

I was finally able to track down the same callstack from another user. It is a known issue and reported as UE-20756. It also looks to have been fixed in 4.10. If you would like you can test your asset in 4.10 Preview 4 to confirm.

Thank You

Eric Ketchum

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answered Nov 06 '15 at 06:37 PM

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Lovecraft_K ♦♦ STAFF
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I just upgraded to Maya 2016 and started having this issue. I switched the FBX export version back to "2014/2015" and everything was fixed! :D

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answered Nov 10 '15 at 07:13 PM

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sreames
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