Can't play when enable dynamic indirect lighting

When i checked dynamic indirect lighting, ue4 crashed as this picture

65001-capture1.png

and error picture

error said :

MachineId:4531786A4D1557932D272D8C66ADDAA2
EpicAccountId:f6bc5cd31de54b6ca9f407962315e78d

Unknown exception - code 00000001 (first/second chance not available)

"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1530]
Couldn’t find Shader TSh

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_Engine!FMaterial::GetShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\materials\materialshared.cpp:1530]
UE4Editor_Renderer!FShadowDepthDrawingPolicy<1>::FShadowDepthDrawingPolicy<1>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:831]
UE4Editor_Renderer!FShadowDepthDrawingPolicyFactory::DrawDynamicMesh() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:1118]
UE4Editor_Renderer!FProjectedShadowInfo::RenderDepthDynamic() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:1367]
UE4Editor_Renderer!FProjectedShadowInfo::RenderDepthInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:1702]
UE4Editor_Renderer!FProjectedShadowInfo::RenderDepth() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:1846]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderReflectiveShadowMaps() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\shadowrendering.cpp:3306]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\lightrendering.cpp:499]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1130]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenerendering.cpp:1572]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::23’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

How can i solve it? please help me. Thaankyou.

If you want more information, you can tell me.

Hi Norulex -

This is a known issue in 4.9 with Light Propagation Volumes and Translucent Surfaces. A Fix is in place and should be coming in 4.10 release. In the meantime, if you would like to test the fix it should be available in 4.10 Preview 3.

Thank You

Eric Ketchum

I am facing same problem in 4.11.2 and 4.12 Preview 2 version.

Any update on this?

Hey ,

This was verified as fixed for 4.10.4 so please be sure this issue is the same by providing me with some repro steps and your crash logs.

Thanks,