x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Creating a movement delay for the first person?

Hi guys.

I need a blueprint to make a weapon delay. I state, I'm not a COPY-PASTER, I try to understand and learn the function you'll insert down this thread.

I want create a delay like this: https://www.youtube.com/watch?v=g4XYT4ZkzOk

Anyway, obliviously I need a method to rotate the mesh with the camera not via parenting in Viewport but only visual script: this because if I point the view toward the horizon, the arms disappear!

The bound scale is set to MAXIMUM.

Then, can you give me some help? I didn't find tutorial about this (everybody goes Unity).

Also I need a method to "expose" and "retire" the weapon respectively a bit forth and back the weapon in relation with the Vertical rotation. Thanks!

Product Version: UE 4.9
Tags:
more ▼

asked Oct 31 '15 at 03:42 PM in Blueprint Scripting

avatar image

PainBoy
3 2 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question