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Static child actor components


I was wondering if it was possible to make a child actor component static. I know there is an option for it, but it does not seem to do anything.

What I would like is to bake lighting on it, which is currently not working. Because if I reopen my level, all the lighting for child actor blueprints are broken. But if I use the same actor in the level but not as a child actor it works fine.

To reproduce: - Create 2 blueprints with both a static mesh component with mobility set to static. - Add one as a child component of the other one. - Set the child actor component to static as well. Place the parent in the world. - Rebake lighting. - Close map en open it up again. - It will tell you to rebuild lighting.

It would be awesome if this works, that would open a lot of possibilities for structuring art. It would also be cool if the spawning of it in construction scripts could be done statically just like with static meshes.

Will/can it be supported in the future?


Product Version: UE 4.9
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asked Oct 31 '15 at 04:08 PM in Blueprint Scripting

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Hi Roel,

Thank you for the report. This is not the intended behavior and it's happening in 4.9.2 and 4.10. However, I tested this in our latest internal build and it is now working. You will see it fixed in a future update.



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answered Nov 25 '15 at 09:14 PM

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avatar image Roel Dec 22 '15 at 01:17 PM

Any news on when this will become part of a release version? 4.10.1 does not have this feature. Will it be part of 4.11?

avatar image FilipeTessaro Dec 22 '15 at 01:24 PM

I think so, they have changed a lot of things about lighting, shadows and particles to the new version, as shown here: https://www.youtube.com/watch?v=22jvxFoTHBk The 4.11 version will be awesome!

avatar image Roel Dec 23 '15 at 09:18 AM

Just to clear things up, it is indeed working in the 4.11 preview version.

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