Static child actor components
I was wondering if it was possible to make a child actor component static. I know there is an option for it, but it does not seem to do anything.
What I would like is to bake lighting on it, which is currently not working. Because if I reopen my level, all the lighting for child actor blueprints are broken. But if I use the same actor in the level but not as a child actor it works fine.
To reproduce: - Create 2 blueprints with both a static mesh component with mobility set to static. - Add one as a child component of the other one. - Set the child actor component to static as well. Place the parent in the world. - Rebake lighting. - Close map en open it up again. - It will tell you to rebuild lighting.
It would be awesome if this works, that would open a lot of possibilities for structuring art. It would also be cool if the spawning of it in construction scripts could be done statically just like with static meshes.
Will/can it be supported in the future?
Thank you for the report. This is not the intended behavior and it's happening in 4.9.2 and 4.10. However, I tested this in our latest internal build and it is now working. You will see it fixed in a future update.
answered Nov 25 '15 at 09:14 PM
TJ V ♦♦ STAFF
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