How to scale multiple actors at once properly?
How can I scale multiple actors in the level at once without them moving around while doing so?
On default, when you have build something like a house from multiple actors and you want to scale that up the pieces will also move differently around while scaling making a mess. I assume it has something to do with pivots but even when I group all the actors it still happens. How can I do it right?
asked Oct 31 '15 at 06:11 PM in Using UE4
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