beginoverlap and morphtarget for vehicle
hi. I want to set morph targets for my vehicle visual damege i added 4 box collision to my vehicle( for front left, front right, rear left and rear right of the vehicle) and for each box added : an oncomponentbeginoverlap a timeline for playing the morph animation and a set morph target. problem: if one of the boxes collide with static meshes all morph targets will play it means that all boxes start to begin overlap !? and when the vehicle speed reach to about 125 kph all boxes begin to overlap!!!? for example if front left of the vehicle collide (overlap) with a static mesh all morph tagets will set and all sides of vehicle will deform.
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