Dear community,
I have a question regarding voice chat. I couldn’t quite find documentation or tutorials on this topic.
In game, voice chat should be enabled with an always-on microphone, no push-to-talk. Based on the distance between players, the volume of that specific player should decay or, when a threshold is met, should be 0. At specified intervals, a player of the team will no longer hear the team, whilst the team is still communicating fine.
My questions:
- Is this possible within unreal engine?
- Where can I find code samples / documentation / tutorials regarding voice chat? Documentation seems non-existent.
Note: this should work from Windows to Windows, without using Steam in LAN environment .
Note 2: I really like to know if and how it can be done. Our team’s engine choice is depending on this feature and we would rather not switch only because of a lack of voice support.
Note 3: My knowledge of C++ is really low, but if this kind of voice chat is possible, I will improve myself! I just don’t want to bother learning all of UE4’s awesome tools just to switch engines anyway.
Thank you very much for your time!