Add impulse to destructible without it breaking?
As of this moment, when I add an impulse to my destructible mesh, it breaks before hitting the ground. I want it to shatter on impact. What I'm going for is Trigger - > Mesh sails through air and breaks upon hitting ground or wall .How can I achieve this? Should I be using something other than impulse?
asked Nov 01 '15 at 06:51 AM in Blueprint Scripting
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