Does unreal blueprint have a multiplexer or equivelent?
I am wondering if unreal blueprint has a multiplexer or an equivalent based on Exec flow. What I'm looking for is a component that will take in 2 or more Exec signals as the signal and output a Boolean/float/etc based on which Exec signal triggered the block.
I didn't see anything similar, but if there is a block I'm missing, or an alternate hack to do this, it would be appreciated.
Well I've done a bit of research and it looks like I can approximate the functionality using getters and setters, as an intermediary and relying on the order of execution to make sure my variable is written to before it is read. The solution is shown in below. The mux can also be built with a local variable which is probably a better way to do it.
A wildcard mux that can take in any type is presented in this question, but for my application the strong typing works better:
Follow this question
Once you sign in you will be able to subscribe for any updates here