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How to disable Oculs auto control camera but can get HDM rotatin

In my case I want to custom the camera movement path by get oculus rotation. because I tried follow HMD Orientation before and if you put a mesh in front of your camera then turn around camera, u will see the camera's movement is not just rotation but also have location change.the location change will make my camera move into the airplane mesh while u look down the mesh. I even tried unlink Follow HMD Orientation but it seem like not completed locked the VR device control camera. the camera still can be made a really little rotation and location change.

finally I found this function into the engine"EnablePlayerControllerFollowHmd" it fix the location and rotation change problem but the camera seem like still not be located completed, if try to turn around your VR device u will find u camera is shaking seem like it keep to pull back to current position so it still make my camera keep shaking in the game.

Product Version: UE 4.9
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asked Nov 01 '15 at 01:46 PM in VR

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ryuikuya
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HI!

You must create pawn with camera. Attach this pawn to path or animated camera. Enable Follow Hmd Orientation. This is quick example. I created animation in matinee. Place pawn in scene. In Level Blueprint create referenses for B_MyCam and CameraActor41. Attach pawn B_MyCam to CamearActor41.

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This is result

https://youtu.be/XNvOwcP4Qx4

orient2.png (223.5 kB)
orient.png (267.9 kB)
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answered Nov 02 '15 at 01:23 PM

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svv3dUDN
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avatar image ryuikuya Nov 03 '15 at 03:45 AM

I re edited my question can u check it for me thanks

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