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Game Build Failed: Failed to Parse Debug Map

This is the error I keep getting:

ExternalBuildToolExecution FPSGameEditor\ -\ Mac cd /Users/Shared/UnrealEngine/4.9 export ACTION= /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh FPSGameEditor macosx DebugGame /Users/Jorden/Desktop/Games/FPSGame/FPSGame.uproject

Building FPSGameEditor... Compiling game modules for hot reload Performing 2 actions (8 in parallel) [1/2] Link UE4Editor-FPSGame-7752-Mac-DebugGame.dylib [2/2] sh -c 'rm -rf "/Users/Jorden/Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dSYM"; "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/"dsymutil -f "/Users/Jorden/Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dylib" -o "/Users/Jorden/Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dSYM"' error: cannot parse the debug map for "/Users/Jorden/Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dylib": No such file or directory -------- End Detailed Actions Stats ----------------------------------------------------------- Total build time: 3.77 seconds

UE4.9 on a MacbookPro 15.3" 16Gb RAM, 500GB HDD, Intel i7 quad-core 2.2 GHz Mid-2015 model. So I know it's not my computer. Yes, I'm in the right directory as I made a specific file path for all my games and yes the file does exist.

Product Version: UE 4.9
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asked Nov 01 '15 at 09:47 PM in Using UE4

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avatar image Capz-nst Dec 18 '15 at 12:28 AM

i've got this as well. it's extremely annoying!

avatar image 꽝짱임 Jan 15 '16 at 08:48 AM

I've got same issue!!! Please !!

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