Binding an event to onConstraintBroken crashes the editor on exit.
Right now, no matter how I setup my project, if I bind an event to onConstraintBroken for a generated physics constraint, the editor crashes on exit. The project simulates and plays correctly, and the bound event fires correctly, but as soon as I hit escape, the editor crashes. I've uploaded all of the crashes I've hit today, but I figured I would spin up a thread here to try and cast a wide net. I can provide any additional materials or try out any more test cases if need be, but this is kind of blocking me from moving forward with my project at the moment.
asked Nov 01 '15 at 10:44 PM in Bug Reports
I haven't found the 'exact' cause, but I think you can fix it by removing the Break Constraint node from the Macro. It looks like this is a second break constraint because the blueprint still works correctly with it disconnected.
I'm still investigating to try to find out exactly why the editor is crashing. I'll post back when I have more news.
Let me know if the above alteration works for you.
answered Nov 05 '15 at 09:22 PM
TJ V ♦♦ STAFF
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