Why my enemy dies in 1 hit ?
I made a enemy that needs to be die at 5 hits but he dies in only one hit why is that happening? here is the blueprint for damage on enemyai and here is the projectile blueprint. There are 5 images first 3 are for enemy ai and last 2 are proctile . here is the tutorial which i made from watching https://youtu.be/4YMI5RhHVxs
asked Nov 02 '15 at 01:07 PM in Blueprint Scripting
Following the steps shown in the video you've provided, I see some major differences between your blueprint and what is shown in the video. Can you explain if you're trying to make any alterations to the original blueprint shown in the tutorial?
answered Nov 09 '15 at 09:17 PM
Sean L ♦♦ STAFF
All blueprints aren't shown but as I see you are calling Affect health and doing destroy component, you shouldn't do that: 1) Delete destroy component node, 2)Go to affect health function, do your affect health thing, then add a branch:
answered Nov 02 '15 at 01:13 PM
In the 4th picture (https://answers.unrealengine.com/storage/attachments/65242-projectile%20ue4%20cr1.png) You have written the Function IDamageable wrong, maybe that is the problem?
answered Nov 02 '15 at 01:54 PM
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