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How do you mirror a flipbook sprite when moving opposite direction?

Hay guys. i have set up a blueprint for a moving snail for my 2D sidescroller game which has a set path it follows (between 2 points), the only problem is that i cant get it to mirror the flipbook when walking the opposite direction so it just ends up doing the moonwalk which i don't want :s, do any of you guys know how to sort this problem out, iv been playing around with it for quite a while now trying different things but seeing as im not too advanced with blueprints im finding it very difficult :, i have done the walking via a timeline animation with two points in the world ![alt text

Product Version: UE 4.9
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asked Nov 02 '15 at 02:56 PM in Blueprint Scripting

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You can rotate the entire actor or just the component. Most people rotate the entire actor, in my example I just rotate the component.

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Nodes SetRelativeRotation -or- SetActorRotation

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answered Nov 02 '15 at 03:00 PM

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avatar image ADhibi Nov 02 '15 at 03:40 PM

How would you go about doing the beginning bit to check whether it is facing left or not ;o? im a little unsure how to set up that event condition in my blueprint, i understand what it means i just find it difficult to translate in the blueprint if that makes sense

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This is for sidescroller right? hows one to do same for the up and down axis if the sprite has 4 different sprites.. ie north south east west etc... im using sprite socket and only one direction looks good i have 3 other images but no idea how to switch it...

was trying to add clothing hats etc and not looking like UE4 a good avenue to go..

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answered Dec 06 '16 at 06:49 AM

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