How to convert weird actor rotation?
Hi, when i add rotation to an actor i get a value that go from -90 to 0 and then from 0 90 with yaw an roll switching from -180 to 180 to 0.
If i need only pitch that go from 0 to 360 what i should do?
You can reproduce this in this way
asked Nov 02 '15 at 04:42 PM in Blueprint Scripting
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