[Request] Can we get the Owen 3D mesh file (Maya or Max)?
Hi, I checked out the Owen skeletal mesh in the Content Examples, and when I wanted to study and edit its cloth Apex assets I found out that it could be only done in a 3D package and that this mesh's cloths couldn't be exported as apex files; when exporting as fbx the whole Owen mesh and opening it in 3DS Max, the cloth appears just as part of the Editable Mesh, but its cloth-related properties are not accessible.
That's why I'm asking if someone at Epic could upload the original .max or .maya file of the Owen mesh with the cloth as apex data, so we can be inspect or edit the cloth or the model there and then import it to UE4.
There are a number of aspects which Epic has to take into consideration for this request, such as whether the source asset is in an acceptable state for sharing with then public, the legality of sharing the asset and how it falls under our EULA, and if everything else is acceptable, then how we would choose to distribute to our users.
We have initiated all of the above conversations internally, and we will follow-up here when any decision has been made.
answered Aug 27 '14 at 03:45 PM
Stephen Ellis ♦♦ STAFF
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