Viewport on dedicated server
For debugging purpose, it would be useful to see what's going on the dedicated server using a debug cam that can fly around the environment. Is it supported by the engine? How can I achieve this?
The dedicated server (dedicated server) cannot use ANY graphics of ANY kind. That's the point of it, really.
You could use a listen server and use console commands to turn rendering off/on and adjust the screen and such
Note: I'm sure there's some way around the DS having no graphics, but I imagine it wouldn't be simple. But I'm also pretty sure the DS doesn't have a "player controller" and can't interact with anything like you'd think.
answered Nov 02 '15 at 08:45 PM
An easier way to do that is define a new player that has the ability to fly (player can be a camera with a controller only). You can do that through gamemode spawn methods (add a special parameter input such that you spawn and control a debug camera instead of your regular player character. Of course this has to be done with a client and not on the dedicated server itself.
Think of it as a gamemaster player if you ever played an MMO, you could add your own method of verification such that only you can access it.
The whole point of using a dedicated server is that you save alot of resources by not having a graphical component and it would take more effort than it's worth to redo the whole dedicated server system.
answered Nov 02 '15 at 11:42 PM
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