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Looking for a Simple way to track original camera position 3rd Person Template

Hi, so I am changing my camera based off of a collision event, however when I am finished my camera is a bit off (the world is sometimes rotated and other times my player is slightly off).

I am wondering if there is a simple way to record exactly where the camera is at spawn, and just return to that on a collision event.

I know that I can track variables, but I am unsure which ones to track/reset to on the player spawn and collision with my object.

Product Version: UE 4.9
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asked Nov 02 '15 at 09:48 PM in Blueprint Scripting

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BearsAirz
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avatar image BearsAirz Nov 03 '15 at 12:21 AM

So, I figured out about Reset Relative Transform and that does exactly what I want it to, now I am just looking for a way to transition to that smoothly.

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