Looking for a Simple way to track original camera position 3rd Person Template

Hi, so I am changing my camera based off of a collision event, however when I am finished my camera is a bit off (the world is sometimes rotated and other times my player is slightly off).

I am wondering if there is a simple way to record exactly where the camera is at spawn, and just return to that on a collision event.

I know that I can track variables, but I am unsure which ones to track/reset to on the player spawn and collision with my object.

So, I figured out about Reset Relative Transform and that does exactly what I want it to, now I am just looking for a way to transition to that smoothly.