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[BUG] Shader Compiler Doesn't Work

[2015.11.03-08.46.12:535][ 0]Log file open, 11/03/15 11:46:12 [2015.11.03-08.46.12:535][ 0]LogInit:Display: Running engine without a game [2015.11.03-08.46.12:535][ 0]LogPlatformFile: Not using cached read wrapper [2015.11.03-08.46.12:535][ 0]LogInit:Display: RandInit(835230428) SRandInit(835230434). [2015.11.03-08.46.12:535][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.11.03-08.46.12:535][ 0]LogStats: Stats thread started at 0.289308 [2015.11.03-08.46.12:535][ 0]LogInit: Version: 4.10.0-0+++depot+UE4-Releases+4.10 [2015.11.03-08.46.12:535][ 0]LogInit: API Version: 0 [2015.11.03-08.46.12:535][ 0]LogInit: Compiled (64-bit): Nov 3 2015 08:19:15 [2015.11.03-08.46.12:535][ 0]LogInit: Compiled with Visual C++: 18.00.31101.00 [2015.11.03-08.46.12:535][ 0]LogInit: Build Configuration: Development [2015.11.03-08.46.12:535][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2015.11.03-08.46.12:535][ 0]LogInit: Command line: [2015.11.03-08.46.12:535][ 0]LogInit: Base directory: D:/UnrealEngine/Engine/Binaries/Win64/ [2015.11.03-08.46.12:535][ 0]LogInit: Rocket: 0 [2015.11.03-08.46.12:581][ 0]LogInit: Using libcurl 7.41.0 [2015.11.03-08.46.12:581][ 0]LogInit: - built for x86_64-pc-win32 [2015.11.03-08.46.12:581][ 0]LogInit: - supports SSL with WinSSL [2015.11.03-08.46.12:581][ 0]LogInit: - other features: [2015.11.03-08.46.12:581][ 0]LogInit: CURL_VERSION_SSL [2015.11.03-08.46.12:581][ 0]LogInit: CURL_VERSION_IPV6 [2015.11.03-08.46.12:581][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.11.03-08.46.12:581][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.11.03-08.46.12:581][ 0]LogInit: CURL_VERSION_IDN [2015.11.03-08.46.12:581][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.11.03-08.46.12:581][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.11.03-08.46.12:581][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.11.03-08.46.12:581][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.11.03-08.46.12:581][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.11.03-08.46.12:691][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.11.03-08.46.12:722][ 0]LogInit: Object subsystem initialized [2015.11.03-08.46.12:738][ 0]LogInit: Selected Device Profile: [Windows] [2015.11.03-08.46.12:738][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.11.03-08.46.12:778][ 0]LogInit: Computer: DESKTOP-OS0HLDE [2015.11.03-08.46.12:778][ 0]LogInit: User: afg [2015.11.03-08.46.12:778][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.11.03-08.46.12:778][ 0]LogInit: High frequency timer resolution =3.897228 MHz [2015.11.03-08.46.12:778][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2015.11.03-08.46.12:778][ 0]LogMemory: Platform Memory Stats for Windows [2015.11.03-08.46.12:778][ 0]LogMemory: Process Physical Memory: 53.70 MB used, 53.70 MB peak [2015.11.03-08.46.12:778][ 0]LogMemory: Process Virtual Memory: 57.09 MB used, 57.09 MB peak [2015.11.03-08.46.12:778][ 0]LogMemory: Physical Memory: 2121.00 MB used, 32655.75 MB total [2015.11.03-08.46.12:778][ 0]LogMemory: Virtual Memory: 368.63 MB used, 134217728.00 MB total [2015.11.03-08.46.13:329][ 0]LogTextLocalizationManager: No translations for ('tr-TR') exist, falling back to 'en' for localization and internationalization data. [2015.11.03-08.46.16:569][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0) [2015.11.03-08.46.16:569][ 0]LogD3D11RHI: Adapter has 4008MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 1 output[s] [2015.11.03-08.46.16:941][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) [2015.11.03-08.46.16:941][ 0]LogD3D11RHI: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s] [2015.11.03-08.46.16:947][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2015.11.03-08.46.16:947][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16327MB of shared system memory, 0 output[s] [2015.11.03-08.46.16:947][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.11.03-08.46.16:960][ 0]LogD3D11RHI: !Direct3DDevice [2015.11.03-08.46.16:960][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.11.03-08.46.17:002][ 0]LogD3D11RHI: Async texture creation enabled [2015.11.03-08.46.17:031][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/6396/). [2015.11.03-08.46.17:032][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../Engine/Intermediate/Shaders/tmp/13620BB047D48B823C07ABA56A012C7F/'. [2015.11.03-08.46.17:032][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.11.03-08.46.22:560][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.11.03-08.46.22:614][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.11.03-08.46.22:660][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.11.03-08.46.22:698][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.11.03-08.46.22:740][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.11.03-08.46.22:785][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.11.03-08.46.22:825][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.11.03-08.46.22:867][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.11.03-08.46.22:902][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.11.03-08.46.22:938][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.11.03-08.46.22:972][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.11.03-08.46.23:054][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.11.03-08.46.23:054][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.11.03-08.46.23:087][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.11.03-08.46.23:213][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.11.03-08.46.23:213][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.11.03-08.46.24:286][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.11.03-08.46.24:759][ 0]LogDerivedDataCache: Loaded boot cache 0.47s 62MB ../../../Engine/DerivedDataCache/Boot.ddc. [2015.11.03-08.46.24:760][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc [2015.11.03-08.46.24:760][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.11.03-08.46.24:760][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.11.03-08.46.24:760][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.11.03-08.46.24:760][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2015.11.03-08.46.24:773][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2015.11.03-08.46.24:773][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2015.11.03-08.46.24:773][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2015.11.03-08.46.28:647][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.11.03-08.46.29:673][ 0]LogInit: Selected Device Profile: [Windows] [2015.11.03-08.46.29:688][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.11.03-08.46.29:849][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2015.11.03-08.46.45:450][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) [2015.11.03-08.46.45:452][ 0]LogWindows:Error: === Critical error: === Fatal error: [File:D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 401] Shader Compiling thread exception: Fatal error: [File:D:\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 244] ShaderCompileWorker crashed!

Assertion failed: DLLHandle != nullptr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 215] Failed to load DLL: ../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Win64/VS2015/icuio53.dll

KERNELBASE.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker-Core.dll ShaderCompileWorker.exe ShaderCompileWorker.exe ShaderCompileWorker.exe ShaderCompileWorker.exe ShaderCompileWorker.exe ShaderCompileWorker.exe ShaderCompileWorker.exe KERNEL32.DLL ntdll.dll ntdll.dll

KERNELBASE.dll UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:143] UE4Editor-Core.dll!FDebug::AssertFailed() [d:\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor-Engine.dll!DoReadTaskResults() [d:\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:244] UE4Editor-Engine.dll!FShaderCompileThreadRunnable::ReadAvailableResults() [d:\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:662] UE4Editor-Engine.dll!FShaderCompileThreadRunnable::CompilingLoop() [d:\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:772] UE4Editor-Engine.dll!FShaderCompileThreadRunnableBase::Run() [d:\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:357] UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74] UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:31] KERNEL32.DLL ntdll.dll ntdll.dll

[2015.11.03-08.46.45:906][ 0]LogExit: Executing StaticShutdownAfterError [2015.11.03-08.46.45:914][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2015.11.03-08.46.45:914][ 0]Log file closed, 11/03/15 11:46:45

Product Version: UE 4.10 Preview
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asked Nov 03 '15 at 09:00 AM in Using UE4

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Afgun_5
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