-Lightmass crashes when building lighting even with preview lighting quality.
-Lightmap resolution: some of my assets are set to a resolution of 32, some of them to 128 and the ones that need more quality to 1024. Lowering the resolution avoids the crashes, but decreases shadow quality.
-Swarm Agent's log when building the lightmass. Lightmasscrash
I don't have any anti-virus software and any other memory-consuming app running in the background. Is there any way I can fix it without buying more RAM? My scene isn't really complex and 8gb RAM seem enough for it, I don't know what I'm doing wrong.
PS: Sorry if there's any grammar mistake, english isn't my mother tongue.
asked Apr 21 '14 at 02:52 PM in Rendering
First, make sure you have a lightmass importance volume in your scene.(this will probably solve your issue if you dont have one already)
Second, you can increase the virtual memory to make up for lack of RAM.
answered Apr 21 '14 at 02:58 PM
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