Animated interpolation between two textures.
Can this be done with textures in a shader? http://cmm.ensmp.fr/~beucher/interpol/interp5.gif I'm looking to build a planet with animated titonic plates and was thinking the smartest way of doing so is to interpolate between a set of diffuses and normals. because a regular spritesheet would make every frame to low res. I'm ready for this being expensive and I'm only going to render the planet in a skybox to save all power to whatever the solution for the moving plates will be. I even consider making an animated movie of the normal and diffuse and playing them on top of the planet. but Im thinking this interpolation deal is better if its possible. so my question is how would you do it? whats the best solution?
asked Nov 03 '15 at 09:59 AM in Using UE4
You can make blend easily with materials, using a lerp.
After the setup is done, you can convert the constant plugged in Alpha in parameter and change the value from a blueprint.
answered Nov 03 '15 at 02:10 PM
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