Whenever I try to launch the editor from the source code it works perfectly fine but when I try to launch it from the solution with a project in it it crashes. I tried setting bUseIncrementalLinking = false in VerifyConfiguration() in BuildConfiguration.cs already and it didn’t fix the PDB errors. I am a programmer and I can’t do any useful programming because of this so any help would be great. Here is the log:
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor.exe’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ntdll.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\kernel32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\KernelBase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\dbghelp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcrt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\advapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sechost.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rpcrt4.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmm.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\user32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gdi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\lpk.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\usp10.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shell32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shlwapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ole32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\oleaut32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netutils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\srvcli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wkscli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\IPHLPAPI.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nsi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winnsi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\setupapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cfgmgr32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\devobj.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dwmapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\xinput1_3.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\version.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\psapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\powrprof.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Projects.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Engine.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Slate.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Sockets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ws2_32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-InputCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-VectorVM.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ImageCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RawMesh.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RHI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\fbxsdk-2013.3.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneCoreTypes.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SoundClassEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SoundCueEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mscoree.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Kismet.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\imm32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msctf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvinitx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager_etoured.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager\Nvd3d9wrapx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PakFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d9.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d8thk.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d11.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx11_43.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\opengl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\glu32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ddraw.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dciman32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\uxtheme.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\profapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll’. Symbols loaded.
LogInit:Display: Running engine for game: MidievalFPS
LogInit: Version: 4.0.2-0+UE4
LogInit: Compiled (64-bit): Apr 20 2014 23:57:26
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Binaries/Win64/
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sspicli.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.16:797][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineSubsystem.dll’. Symbols loaded.
[2014.04.21-14.51.16:838][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Voice.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dsound.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.16:903][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.04.21-14.51.16:914][ 0]LogInit: Object subsystem initialized
[2014.04.21-14.51.16:917][ 0]LogInit: Selected Device Profile: [Windows]
[2014.04.21-14.51.16:918][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.04.21-14.51.16:928][ 0]LogInit: Computer: TYLAR-PC
[2014.04.21-14.51.16:929][ 0]LogInit: User: Tylar
[2014.04.21-14.51.16:937][ 0]LogInit: CPU Page size=4096, Cores=2
[2014.04.21-14.51.16:938][ 0]LogInit: High frequency timer resolution =2.241064 MHz
[2014.04.21-14.51.16:939][ 0]LogInit: Memory total: Physical=5.9GB (6GB approx) Pagefile=8186.1GB Virtual=8192.0GB
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\clbcatq.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gameux.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_2b25b14c71ebf230\GdiPlus.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\xmllite.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\Wpc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\userenv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wevtapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msxml6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\samcli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\samlib.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\msxml6.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\Wpc.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\wevtapi.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\userenv.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\gameux.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\crypt32.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\msasn1.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\xmllite.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\winsxs\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_2b25b14c71ebf230\GdiPlus.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgidebug.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wintrust.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvumdshimx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\igd10umd64.dll’. Cannot find or open the PDB file.
The thread 0x102b8 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx10_40.dll’. Cannot find or open the PDB file.
The thread 0xf5d8 has exited with code 1 (0x1).
The thread 0x106f8 has exited with code 1 (0x1).
The thread 0x1047c has exited with code 1 (0x1).
[2014.04.21-14.51.19:805][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics Family (Feature Level 10_0)
[2014.04.21-14.51.19:806][ 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory
[2014.04.21-14.51.19:820][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB)
[2014.04.21-14.51.20:301][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvapi64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
[2014.04.21-14.51.21:935][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.51.21:962][ 0]LogContentStreaming: Texture pool size is 0.000000MB
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Settings.dll’. Symbols loaded.
[2014.04.21-14.51.22:016][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Messaging.dll’. Symbols loaded.
[2014.04.21-14.51.23:043][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DCompiler_43.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll’. Symbols loaded.
[2014.04.21-14.51.23:465][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll’. Symbols loaded.
[2014.04.21-14.51.23:596][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.04.21-14.51.24:775][ 0]LogDerivedDataCache: Loaded boot cache 1.18s 32MB …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc.
[2014.04.21-14.51.24:777][ 0]LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc
[2014.04.21-14.51.24:779][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.04.21-14.51.24:781][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.04.21-14.51.24:783][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.04.21-14.51.24:786][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.04.21-14.51.24:807][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.04.21-14.51.33:816][ 0]LogDerivedDataCache:Warning: Fail to write to //epicgames.net/root/UE4DDC, derived data cache to this directory will be read only.
[2014.04.21-14.51.33:819][ 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2014.04.21-14.51.33:819][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DX9_43.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.40:954][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.04.21-14.51.40:956][ 0]LogMeshUtilities: No automatic mesh merging module available
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PhysXFormats.dll’. Symbols loaded.
[2014.04.21-14.51.42:460][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
[2014.04.21-14.51.42:461][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
[2014.04.21-14.51.42:461][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
[2014.04.21-14.51.42:462][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Networking.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-XAudio2.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\X3DAudio1_7.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAPOFX1_5.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-VSAccessor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionServices.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MessageLog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\atl.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mfplat.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\avrt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ksuser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MFPlay.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll’. Symbols loaded.
[2014.04.21-14.52.23:239][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mswsock.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\WSHTCPIP.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Documents\Unreal Projects\MidievalFPS\Binaries\Win64\UE4Editor-MidievalFPS.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64\UE4Editor-BlankPlugin.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-XmlParser.dll’. Symbols loaded.
[2014.04.21-14.52.23:768][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.23:769][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.23:790][ 0]SourceControl: Info Source control is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64\UE4Editor-EpicSurvey.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-HTTP.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wininet.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-user32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-shlwapi-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-version-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-normaliz-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\normaliz.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\iertutil.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-advapi32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MainFrame.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\IntroTutorials\Binaries\Win64\UE4Editor-IntroTutorials.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll’. Symbols loaded.
[2014.04.21-14.52.24:544][ 0]BlueprintLog: New page: Editor Load
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Matinee.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64\UE4Editor-PluginsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64\UE4Editor-MessagingDebugger.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll’. Symbols loaded.
[2014.04.21-14.52.25:381][ 0]LogObj: 18332 objects as part of root set at end of initial load.
[2014.04.21-14.52.25:382][ 0]LogUObjectAllocator: 3628728 out of 0 bytes used by permanent object pool.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll’. Symbols loaded.
[2014.04.21-14.52.25:892][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:893][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:893][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:894][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:894][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:895][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:895][ 0]LogEngine: Initializing Engine…
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAudio2_7.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MMDevAPI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\propsys.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:222][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\AudioSes.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:479][ 0]LogInit: FAudioDevice initialized.
[2014.04.21-14.52.26:541][ 0]LogDerivedDataCache: Saved boot cache 0.03s 32MB …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc.
[2014.04.21-14.52.26:551][ 0]LogInit: Texture streaming: Enabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\comdlg32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\apphelp.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:769][ 0]LogInit: Transaction tracking system initialized
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Documentation.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GammaUI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OutputLog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AssetTools.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Sequencer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Toolbox.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Persona.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll’. Symbols loaded.
[2014.04.21-14.52.29:608][ 0]LogAssetRegistry: FAssetRegistry took 0.010640 seconds to start up
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PreferencesEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Layers.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationController.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionLauncher.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll’. Symbols loaded.
[2014.04.21-14.52.34:925][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.04.21-14.52.34:937][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Blutility.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UserFeedback.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll’. Symbols loaded.
[2014.04.21-14.52.36:238][ 0]LogConsoleResponse:Display:
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-BspMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll’. Symbols loaded.
[2014.04.21-14.52.41:203][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.41:204][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/Content/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.04.21-14.52.41:206][ 0]LightingResults: New page: Lighting Build
[2014.04.21-14.52.41:222][ 0]MapCheck: New page: Map Check
[2014.04.21-14.52.41:225][ 0]LightingResults: New page: Lighting Build
[2014.04.21-14.52.41:248][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001F1727A0
[2014.04.21-14.52.42:274][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling.
[2014.04.21-14.52.42:299][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling.
[2014.04.21-14.52.42:397][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling.
[2014.04.21-14.52.42:555][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling.
[2014.04.21-14.52.42:561][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling.
[2014.04.21-14.52.43:158][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling.
[2014.04.21-14.52.43:162][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling.
[2014.04.21-14.52.43:301][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling.
[2014.04.21-14.52.44:424][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.04.21-14.52.44:426][ 0]Cmd: MAP CHECKDEP
[2014.04.21-14.52.44:427][ 0]MapCheck: New page: Minimal_Default - Apr 21, 2014, 6:52:44 AM
[2014.04.21-14.52.45:082][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [653.216ms] ==========
[2014.04.21-14.52.45:082][ 0]LogFileHelpers: Loading map ‘Minimal_Default’ took 3.878
The thread 0xeccc has exited with code 0 (0x0).
The thread 0x10584 has exited with code 0 (0x0).
The thread 0xf574 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll’. Symbols loaded.
[2014.04.21-14.52.51:668][ 0]LogCollectionManager: Loaded 0 collections in 0.002725 seconds
[2014.04.21-14.52.51:889][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CrashTracker.dll’. Symbols loaded.
[2014.04.21-14.52.52:152][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.04.21-14.52.52:153][ 0]Cmd: MODE PLACEMENT
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\secur32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-advapi32-l2-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-ole32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winhttp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\webio.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\winhttp.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\webio.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wship6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-shlwapi-l2-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dnsapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netprofm.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nlaapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptsp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Bonjour\mdnsNSP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\urlmon.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rsaenh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\RpcRtRemote.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\National Instruments\Shared\mDNS Responder\nimdnsNSP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nimdnsResponder.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\msvcr90.dll’. Cannot find or open the PDB file.
First-chance exception at 0x000007FEFCB3940D (KernelBase.dll) in UE4Editor.exe: 0x800706B5: The interface is unknown.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rasadhlp.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.52:964][ 0]LogLoad: Full Startup: 97.81 seconds (BP compile: 0.11 seconds)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\npmproxy.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\FWPUCLNT.DLL’. Cannot find or open the PDB file.
The thread 0x1092c has exited with code 0 (0x0).
The thread 0x10924 has exited with code 0 (0x0).
[2014.04.21-14.52.54:292][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
The thread 0x1093c has exited with code 0 (0x0).
[2014.04.21-14.52.54:599][ 0]LogRenderer:Warning: Reallocating scene render targets to support 808x632.
The thread 0x10908 has exited with code 0 (0x0).
The thread 0x10370 has exited with code 0 (0x0).
The thread 0x10900 has exited with code 0 (0x0).
The thread 0x10918 has exited with code 0 (0x0).
The thread 0x10904 has exited with code 0 (0x0).
The thread 0x1091c has exited with code 0 (0x0).
The thread 0x10914 has exited with code 0 (0x0).
The thread 0x10910 has exited with code 0 (0x0).
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AAC8D8.
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AACEC0.
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AAD160.
[2014.04.21-14.54.33:209][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
[2014.04.21-14.54.33:210][ 0]LogConsoleResponse: 16 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission
[2014.04.21-14.54.33:210][ 0]LogConsoleResponse: 15 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 13 = 3990 KB (2D 808x632 PF_FloatRGBA RT) BokehDOFRecombine
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 42 = 3990 KB (2D 808x632 PF_FloatRGBA RT) LightAccumulation
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 60 = 3990 KB (2D 808x632 PF_FloatRGBA RT) RefractedSceneColor
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 51 = 3990 KB (2D 808x632 PF_FloatRGBA RT) SeparateTranslucency
[2014.04.21-14.54.33:212][ 0]LogConsoleResponse: 52 = 3990 KB (2D 808x632 PF_FloatRGBA RT) SSRTemporalAA
[2014.04.21-14.54.33:234][ 0]LogConsoleResponse: 62 = 3990 KB (2D 808x632 PF_FloatRGBA RT) TemporalAA
[2014.04.21-14.54.33:234][ 0]LogConsoleResponse: 17 = 3072 KB (Cube 512 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 23 = 2048 KB (2D 1024x1024 PF_ShadowDepth) PreShadowCacheDepthZ
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 22 = 2048 KB (2D 1024x1024 PF_ShadowDepth) ShadowDepthZ
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 30 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume0
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 32 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume1
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 34 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume2
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 31 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir0
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 33 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir1
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 35 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir2
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 24 = 1995 KB (2D 808x632 PF_A2B10G10R10 RT) GBufferA
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 25 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferB
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 26 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferC
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 27 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferD
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 28 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferE
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 14 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) LightAttenuation
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 29 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) ScreenSpaceAO
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 86 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) SelectionComposited
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 84 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) Tonemap
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 11 = 1995 KB (2D 808x632 PF_DepthStencil) AuxiliarySceneDepthZ
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 10 = 1995 KB (2D 808x632 PF_DepthStencil) SceneDepthZ
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 85 = 1995 KB (2D 808x632 PF_DepthStencil) SelectionDepthStencil
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 67 = 1995 KB (2D 808x632 PF_FloatRGB RT) MotionBlurRecombine
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 61 = 1995 KB (2D 808x632 PF_G16R16 RT) Velocity
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 44 = 1024 KB (2D 256x256 PF_A32B32G32R32F) HZBBoundsCenter
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 45 = 1024 KB (2D 256x256 PF_A32B32G32R32F) HZBBoundsExtent
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 36 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap0
[2014.04.21-14.54.33:242][ 0]LogConsoleResponse: 37 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap1
[2014.04.21-14.54.33:242][ 0]LogConsoleResponse: 12 = 998 KB (2D 404x316 PF_DepthStencil) SmallDepthZ
[2014.04.21-14.54.33:261][ 0]LogConsoleResponse: 66 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlur
[2014.04.21-14.54.33:261][ 0]LogConsoleResponse: 63 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlurSetup0
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 47 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlurSetup1
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 18 = 768 KB (Cube 256 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 43 = 683 KB (2D 512x256 PF_R32_FLOAT RT) HZB
[2014.04.21-14.54.33:263][ 0]LogConsoleResponse: 59 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaJ
[2014.04.21-14.54.33:263][ 0]LogConsoleResponse: 58 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaSM
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 57 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaSR
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 56 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereInscatter
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 50 = 499 KB (2D 404x316 PF_B8G8R8A8 RT) AmbientOcclusion
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 68 = 499 KB (2D 404x316 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 70 = 499 KB (2D 404x316 PF_FloatRGB RT) LensFlares
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 46 = 256 KB (2D 256x256 PF_B8G8R8A8 RT) HZBResultsGPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 2 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 1 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 3 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 4 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 48 = 250 KB (2D 202x158 PF_FloatRGBA RT) LensBlur
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 65 = 250 KB (2D 202x158 PF_FloatRGBA RT) VelocityBlurX
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 64 = 250 KB (2D 202x158 PF_FloatRGBA RT) VelocityBlurY
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 71 = 250 KB (2D 202x316 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 19 = 192 KB (Cube 128 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 53 = 128 KB (2D 256x64 PF_FloatRGBA RT) AtmosphereTransmittance
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 49 = 125 KB (2D 202x158 PF_B8G8R8A8 RT) AmbientOcclusion
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 82 = 125 KB (2D 202x158 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 72 = 125 KB (2D 202x158 PF_FloatRGB RT) BloomDownsample1
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 7 = 64 KB (2D 128x128 PF_B8G8R8A8) PerlinNoiseGradient
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 39 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap0
[2014.04.21-14.54.33:270][ 0]LogConsoleResponse: 40 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap1
[2014.04.21-14.54.33:271][ 0]LogConsoleResponse: 73 = 63 KB (2D 101x158 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:271][ 0]LogConsoleResponse: 20 = 48 KB (Cube 64 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 74 = 32 KB (2D 101x79 PF_FloatRGB RT) BloomDownsample2
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 81 = 32 KB (2D 102x79 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 75 = 16 KB (2D 51x79 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 8 = 16 KB (2D 64x64 PF_B8G8R8A8) SSAORandomization
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 83 = 16 KB (3D 16x16x16 PF_B8G8R8A8 RT) CombineLUTs
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 21 = 12 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 80 = 9 KB (2D 52x40 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 9 = 8 KB (2D 128x32 PF_R8G8) PreintegratedGF
[2014.04.21-14.54.33:274][ 0]LogConsoleResponse: 76 = 8 KB (2D 51x40 PF_FloatRGB RT) BloomDownsample3
[2014.04.21-14.54.33:274][ 0]LogConsoleResponse: 55 = 8 KB (2D 64x16 PF_FloatRGBA RT) AtmosphereDeltaE
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 54 = 8 KB (2D 64x16 PF_FloatRGBA RT) AtmosphereIrradiance
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 77 = 5 KB (2D 26x40 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 78 = 3 KB (2D 26x20 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 79 = 2 KB (2D 13x20 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 6 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) BlackDummy
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 5 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) WhiteDummy
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 69 = 1 KB (2D 1x1 PF_R32_FLOAT RT) EyeAdaptation
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 38 = 1 KB (2D 1x1 PF_R32_FLOAT RT) ReflectionBrightness
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse: 41 = 1 KB (2D 9x1 PF_FloatRGBA RT) SkySHIrradianceMap
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse:
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse: Pool: 86/102 MB (referenced/allocated)
C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp(166): Fatal error:
Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
UE4Editor.exe has triggered a breakpoint.
UE4Editor.exe has triggered a breakpoint.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
The thread 0x107b4 has exited with code 0 (0x0).
[2014.04.21-14.55.53:817][ 0]LogWindows:Error: appError called: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
[2014.04.21-14.55.53:846][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
[2014.04.21-14.57.05:650][ 0]LogCrashTracker:
[2014.04.21-14.57.06:019][ 0]LogWindows: === Critical error: ===
[2014.04.21-14.57.06:048][ 0]LogWindows: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
FWindowsPlatformStackWalk::StackWalkAndDump() 0xdebfaff6 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDeviceWindowsError::Serialize() 0xdebe4c3c + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xdeaafa91 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
VerifyD3D11Result() 0xde332217 + 144 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:166] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateShaderResourceView() 0xde322131 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1120] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateShaderResourceView() 0xf556eea0 + 128 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rhi\public\rhimethods.h:504] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FPostProcessSelectionOutlinePS<1>::SetPS() 0xdcd91f30 + 29 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:251] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRCPassPostProcessSelectionOutline::Process() 0xdcd89eed + 8 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:357] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf21da + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:509] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf0c90 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:305] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf0c90 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:305] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositePassContext::Process() 0xdcdefd41 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:149] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FPostProcessing::Process() 0xdcd856f7 + 19 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1114] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FDeferredShadingSceneRenderer::FinishRenderViewTarget() 0xdcc8ad4d + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\scenepostprocessing.cpp:93] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FDeferredShadingSceneRenderer::Render() 0xdcbc7126 + 106 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:756] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
RenderViewFamily_RenderThread() 0xdccb1339 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\scenerendering.cpp:903] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
TGraphTask<FRendererModule::BeginRenderingViewFamily'::
11’::EURCMacro_FDrawSceneCommand>::ExecuteTask() 0xdcc8448d + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\public\async\taskgraphinterfaces.h:659] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FTaskThread::ProcessTasks() 0xde9b09f2 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\async\taskgraph.cpp:324] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0xde9b0bad + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\async\taskgraph.cpp:176] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0xf56251a3 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rendercore\private\renderingthread.cpp:246] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0xf56255eb + 9 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rendercore\private\renderingthread.cpp:342] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0xdebf9839 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0xdebf5022 + 8 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:47] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x76bb59ed (filename not found) [in C:\windows\system32\kernel32.dll]
Address = 0x76cec541 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
Address = 0x76cec541 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
[2014.04.21-14.57.06:903][ 0]LogExit: Executing StaticShutdownAfterError
[2014.04.21-14.57.40:162][ 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x10920 has exited with code 0 (0x0).
The thread 0xf888 has exited with code 0 (0x0).
The thread 0x10478 has exited with code 3 (0x3).
The thread 0x106e4 has exited with code 3 (0x3).
The thread 0xf900 has exited with code 3 (0x3).
The thread 0xf948 has exited with code 3 (0x3).
The thread 0x105b8 has exited with code 3 (0x3).
The thread 0x1073c has exited with code 3 (0x3).
The thread 0xfa34 has exited with code 3 (0x3).
The thread 0x106a8 has exited with code 3 (0x3).
The thread 0xff6c has exited with code 3 (0x3).
The thread 0x102b8 has exited with code 3 (0x3).
The thread 0x104a4 has exited with code 3 (0x3).
The thread 0x10618 has exited with code 3 (0x3).
The thread 0x10164 has exited with code 3 (0x3).
The thread 0x1017c has exited with code 3 (0x3).
The thread 0xefa8 has exited with code 3 (0x3).
The thread 0xf5d8 has exited with code 3 (0x3).
The thread 0x10590 has exited with code 3 (0x3).
The thread 0x10080 has exited with code 3 (0x3).
The thread 0xf774 has exited with code 3 (0x3).
The thread 0x102d8 has exited with code 3 (0x3).
The thread 0x105d8 has exited with code 3 (0x3).
The thread 0xfe78 has exited with code 3 (0x3).
The thread 0x100f8 has exited with code 3 (0x3).
The thread 0xf574 has exited with code 3 (0x3).
The thread 0x10938 has exited with code 3 (0x3).
The program ‘[67428] UE4Editor.exe’ has exited with code 3 (0x3).