Unreal Editor crashes in launch from source code.

Whenever I try to launch the editor from the source code it works perfectly fine but when I try to launch it from the solution with a project in it it crashes. I tried setting bUseIncrementalLinking = false in VerifyConfiguration() in BuildConfiguration.cs already and it didn’t fix the PDB errors. I am a programmer and I can’t do any useful programming because of this so any help would be great. Here is the log:

‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor.exe’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ntdll.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\kernel32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\KernelBase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\dbghelp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcrt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\advapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sechost.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rpcrt4.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmm.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\user32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gdi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\lpk.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\usp10.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shell32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shlwapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ole32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\oleaut32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netutils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\srvcli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wkscli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\IPHLPAPI.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nsi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winnsi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\setupapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cfgmgr32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\devobj.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dwmapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\xinput1_3.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\version.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\psapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\powrprof.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Projects.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Engine.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Slate.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Sockets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ws2_32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-InputCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-VectorVM.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ImageCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RawMesh.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RHI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\fbxsdk-2013.3.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneCore.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MovieSceneCoreTypes.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SoundClassEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SoundCueEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mscoree.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Kismet.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\imm32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msctf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvinitx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager_etoured.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager\Nvd3d9wrapx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PakFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d9.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d8thk.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d11.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx11_43.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\opengl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\glu32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ddraw.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dciman32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\uxtheme.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\profapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll’. Symbols loaded.
LogInit:Display: Running engine for game: MidievalFPS
LogInit: Version: 4.0.2-0+UE4
LogInit: Compiled (64-bit): Apr 20 2014 23:57:26
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Binaries/Win64/
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sspicli.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.16:797][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineSubsystem.dll’. Symbols loaded.
[2014.04.21-14.51.16:838][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Voice.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dsound.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.16:903][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.04.21-14.51.16:914][ 0]LogInit: Object subsystem initialized
[2014.04.21-14.51.16:917][ 0]LogInit: Selected Device Profile: [Windows]
[2014.04.21-14.51.16:918][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.04.21-14.51.16:928][ 0]LogInit: Computer: TYLAR-PC
[2014.04.21-14.51.16:929][ 0]LogInit: User: Tylar
[2014.04.21-14.51.16:937][ 0]LogInit: CPU Page size=4096, Cores=2
[2014.04.21-14.51.16:938][ 0]LogInit: High frequency timer resolution =2.241064 MHz
[2014.04.21-14.51.16:939][ 0]LogInit: Memory total: Physical=5.9GB (6GB approx) Pagefile=8186.1GB Virtual=8192.0GB
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\clbcatq.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gameux.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_2b25b14c71ebf230\GdiPlus.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\xmllite.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\Wpc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\userenv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wevtapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msxml6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\samcli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\samlib.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\msxml6.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\Wpc.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\wevtapi.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\userenv.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\gameux.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\crypt32.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\msasn1.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\xmllite.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\winsxs\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_2b25b14c71ebf230\GdiPlus.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgidebug.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wintrust.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvumdshimx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\igd10umd64.dll’. Cannot find or open the PDB file.
The thread 0x102b8 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx10_40.dll’. Cannot find or open the PDB file.
The thread 0xf5d8 has exited with code 1 (0x1).
The thread 0x106f8 has exited with code 1 (0x1).
The thread 0x1047c has exited with code 1 (0x1).
[2014.04.21-14.51.19:805][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics Family (Feature Level 10_0)
[2014.04.21-14.51.19:806][ 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory
[2014.04.21-14.51.19:820][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB)
[2014.04.21-14.51.20:301][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvapi64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
[2014.04.21-14.51.21:935][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.51.21:962][ 0]LogContentStreaming: Texture pool size is 0.000000MB
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\comctl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Settings.dll’. Symbols loaded.
[2014.04.21-14.51.22:016][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Messaging.dll’. Symbols loaded.
[2014.04.21-14.51.23:043][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DCompiler_43.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll’. Symbols loaded.
[2014.04.21-14.51.23:465][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll’. Symbols loaded.
[2014.04.21-14.51.23:596][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.04.21-14.51.24:775][ 0]LogDerivedDataCache: Loaded boot cache 1.18s 32MB …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc.
[2014.04.21-14.51.24:777][ 0]LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc
[2014.04.21-14.51.24:779][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.04.21-14.51.24:781][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.04.21-14.51.24:783][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.04.21-14.51.24:786][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.04.21-14.51.24:807][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.04.21-14.51.33:816][ 0]LogDerivedDataCache:Warning: Fail to write to //epicgames.net/root/UE4DDC, derived data cache to this directory will be read only.
[2014.04.21-14.51.33:819][ 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2014.04.21-14.51.33:819][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DX9_43.dll’. Cannot find or open the PDB file.
[2014.04.21-14.51.40:954][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.04.21-14.51.40:956][ 0]LogMeshUtilities: No automatic mesh merging module available
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PhysXFormats.dll’. Symbols loaded.
[2014.04.21-14.51.42:460][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
[2014.04.21-14.51.42:461][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
[2014.04.21-14.51.42:461][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
[2014.04.21-14.51.42:462][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Networking.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-XAudio2.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\X3DAudio1_7.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAPOFX1_5.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-VSAccessor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionServices.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MessageLog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\atl.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mfplat.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\avrt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ksuser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MFPlay.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll’. Symbols loaded.
[2014.04.21-14.52.23:239][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mswsock.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\WSHTCPIP.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Documents\Unreal Projects\MidievalFPS\Binaries\Win64\UE4Editor-MidievalFPS.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64\UE4Editor-BlankPlugin.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-XmlParser.dll’. Symbols loaded.
[2014.04.21-14.52.23:768][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.23:769][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.23:790][ 0]SourceControl: Info Source control is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64\UE4Editor-EpicSurvey.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-HTTP.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wininet.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-user32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-shlwapi-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-version-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-normaliz-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\normaliz.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\iertutil.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-advapi32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MainFrame.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\IntroTutorials\Binaries\Win64\UE4Editor-IntroTutorials.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll’. Symbols loaded.
[2014.04.21-14.52.24:544][ 0]BlueprintLog: New page: Editor Load
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Matinee.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64\UE4Editor-PluginsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64\UE4Editor-MessagingDebugger.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll’. Symbols loaded.
[2014.04.21-14.52.25:381][ 0]LogObj: 18332 objects as part of root set at end of initial load.
[2014.04.21-14.52.25:382][ 0]LogUObjectAllocator: 3628728 out of 0 bytes used by permanent object pool.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll’. Symbols loaded.
[2014.04.21-14.52.25:892][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:893][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:893][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:894][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:894][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:895][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Users/Tylar/Desktop/Unreal Development/Unreal Engine 4.0.2/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.21-14.52.25:895][ 0]LogEngine: Initializing Engine…
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAudio2_7.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MMDevAPI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\propsys.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:222][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\AudioSes.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:479][ 0]LogInit: FAudioDevice initialized.
[2014.04.21-14.52.26:541][ 0]LogDerivedDataCache: Saved boot cache 0.03s 32MB …/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/DerivedDataCache/Boot.ddc.
[2014.04.21-14.52.26:551][ 0]LogInit: Texture streaming: Enabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\comdlg32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\apphelp.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.26:769][ 0]LogInit: Transaction tracking system initialized
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Documentation.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GammaUI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OutputLog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AssetTools.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Sequencer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Toolbox.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Persona.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll’. Symbols loaded.
[2014.04.21-14.52.29:608][ 0]LogAssetRegistry: FAssetRegistry took 0.010640 seconds to start up
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PreferencesEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Layers.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationController.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SessionLauncher.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll’. Symbols loaded.
[2014.04.21-14.52.34:925][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
[2014.04.21-14.52.34:937][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘’ because the file was not found.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Blutility.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-UserFeedback.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll’. Symbols loaded.
[2014.04.21-14.52.36:238][ 0]LogConsoleResponse:Display:
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-BspMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll’. Symbols loaded.
[2014.04.21-14.52.41:203][ 0]SourceControl: Info Source control is disabled
[2014.04.21-14.52.41:204][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Documents/Unreal Projects/MidievalFPS/Content/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
[2014.04.21-14.52.41:206][ 0]LightingResults: New page: Lighting Build
[2014.04.21-14.52.41:222][ 0]MapCheck: New page: Map Check
[2014.04.21-14.52.41:225][ 0]LightingResults: New page: Lighting Build
[2014.04.21-14.52.41:248][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001F1727A0
[2014.04.21-14.52.42:274][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling.
[2014.04.21-14.52.42:299][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling.
[2014.04.21-14.52.42:397][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling.
[2014.04.21-14.52.42:555][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling.
[2014.04.21-14.52.42:561][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling.
[2014.04.21-14.52.43:158][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling.
[2014.04.21-14.52.43:162][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling.
[2014.04.21-14.52.43:301][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling.
[2014.04.21-14.52.44:424][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.04.21-14.52.44:426][ 0]Cmd: MAP CHECKDEP
[2014.04.21-14.52.44:427][ 0]MapCheck: New page: Minimal_Default - Apr 21, 2014, 6:52:44 AM
[2014.04.21-14.52.45:082][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [653.216ms] ==========
[2014.04.21-14.52.45:082][ 0]LogFileHelpers: Loading map ‘Minimal_Default’ took 3.878
The thread 0xeccc has exited with code 0 (0x0).
The thread 0x10584 has exited with code 0 (0x0).
The thread 0xf574 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll’. Symbols loaded.
[2014.04.21-14.52.51:668][ 0]LogCollectionManager: Loaded 0 collections in 0.002725 seconds
[2014.04.21-14.52.51:889][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-CrashTracker.dll’. Symbols loaded.
[2014.04.21-14.52.52:152][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.04.21-14.52.52:153][ 0]Cmd: MODE PLACEMENT
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\secur32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-advapi32-l2-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-ole32-l1-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winhttp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\webio.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\winhttp.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\webio.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wship6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\api-ms-win-downlevel-shlwapi-l2-1-0.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dnsapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netprofm.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nlaapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptsp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Bonjour\mdnsNSP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\urlmon.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rsaenh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\RpcRtRemote.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\National Instruments\Shared\mDNS Responder\nimdnsNSP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nimdnsResponder.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_08e61857a83bc251\msvcr90.dll’. Cannot find or open the PDB file.
First-chance exception at 0x000007FEFCB3940D (KernelBase.dll) in UE4Editor.exe: 0x800706B5: The interface is unknown.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rasadhlp.dll’. Cannot find or open the PDB file.
[2014.04.21-14.52.52:964][ 0]LogLoad: Full Startup: 97.81 seconds (BP compile: 0.11 seconds)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\npmproxy.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\FWPUCLNT.DLL’. Cannot find or open the PDB file.
The thread 0x1092c has exited with code 0 (0x0).
The thread 0x10924 has exited with code 0 (0x0).
[2014.04.21-14.52.54:292][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
The thread 0x1093c has exited with code 0 (0x0).
[2014.04.21-14.52.54:599][ 0]LogRenderer:Warning: Reallocating scene render targets to support 808x632.
The thread 0x10908 has exited with code 0 (0x0).
The thread 0x10370 has exited with code 0 (0x0).
The thread 0x10900 has exited with code 0 (0x0).
The thread 0x10918 has exited with code 0 (0x0).
The thread 0x10904 has exited with code 0 (0x0).
The thread 0x1091c has exited with code 0 (0x0).
The thread 0x10914 has exited with code 0 (0x0).
The thread 0x10910 has exited with code 0 (0x0).
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AAC8D8.
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AACEC0.
First-chance exception at 0x000007FEFCB3940D in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x0000000029AAD160.
[2014.04.21-14.54.33:209][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
[2014.04.21-14.54.33:210][ 0]LogConsoleResponse: 16 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission
[2014.04.21-14.54.33:210][ 0]LogConsoleResponse: 15 = 8192 KB (2D 1024x1024 PF_FloatRGBA RT) TranslucencyShadowTransmission
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 13 = 3990 KB (2D 808x632 PF_FloatRGBA RT) BokehDOFRecombine
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 42 = 3990 KB (2D 808x632 PF_FloatRGBA RT) LightAccumulation
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 60 = 3990 KB (2D 808x632 PF_FloatRGBA RT) RefractedSceneColor
[2014.04.21-14.54.33:211][ 0]LogConsoleResponse: 51 = 3990 KB (2D 808x632 PF_FloatRGBA RT) SeparateTranslucency
[2014.04.21-14.54.33:212][ 0]LogConsoleResponse: 52 = 3990 KB (2D 808x632 PF_FloatRGBA RT) SSRTemporalAA
[2014.04.21-14.54.33:234][ 0]LogConsoleResponse: 62 = 3990 KB (2D 808x632 PF_FloatRGBA RT) TemporalAA
[2014.04.21-14.54.33:234][ 0]LogConsoleResponse: 17 = 3072 KB (Cube 512 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 23 = 2048 KB (2D 1024x1024 PF_ShadowDepth) PreShadowCacheDepthZ
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 22 = 2048 KB (2D 1024x1024 PF_ShadowDepth) ShadowDepthZ
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 30 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume0
[2014.04.21-14.54.33:235][ 0]LogConsoleResponse: 32 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume1
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 34 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolume2
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 31 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir0
[2014.04.21-14.54.33:236][ 0]LogConsoleResponse: 33 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir1
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 35 = 2048 KB (3D 64x64x64 PF_FloatRGBA RT) TranslucentVolumeDir2
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 24 = 1995 KB (2D 808x632 PF_A2B10G10R10 RT) GBufferA
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 25 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferB
[2014.04.21-14.54.33:237][ 0]LogConsoleResponse: 26 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferC
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 27 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferD
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 28 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) GBufferE
[2014.04.21-14.54.33:238][ 0]LogConsoleResponse: 14 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) LightAttenuation
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 29 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) ScreenSpaceAO
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 86 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) SelectionComposited
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 84 = 1995 KB (2D 808x632 PF_B8G8R8A8 RT) Tonemap
[2014.04.21-14.54.33:239][ 0]LogConsoleResponse: 11 = 1995 KB (2D 808x632 PF_DepthStencil) AuxiliarySceneDepthZ
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 10 = 1995 KB (2D 808x632 PF_DepthStencil) SceneDepthZ
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 85 = 1995 KB (2D 808x632 PF_DepthStencil) SelectionDepthStencil
[2014.04.21-14.54.33:240][ 0]LogConsoleResponse: 67 = 1995 KB (2D 808x632 PF_FloatRGB RT) MotionBlurRecombine
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 61 = 1995 KB (2D 808x632 PF_G16R16 RT) Velocity
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 44 = 1024 KB (2D 256x256 PF_A32B32G32R32F) HZBBoundsCenter
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 45 = 1024 KB (2D 256x256 PF_A32B32G32R32F) HZBBoundsExtent
[2014.04.21-14.54.33:241][ 0]LogConsoleResponse: 36 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap0
[2014.04.21-14.54.33:242][ 0]LogConsoleResponse: 37 = 1024 KB (Cube 128 PF_FloatRGBA RT) ReflectionColorScratchCubemap1
[2014.04.21-14.54.33:242][ 0]LogConsoleResponse: 12 = 998 KB (2D 404x316 PF_DepthStencil) SmallDepthZ
[2014.04.21-14.54.33:261][ 0]LogConsoleResponse: 66 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlur
[2014.04.21-14.54.33:261][ 0]LogConsoleResponse: 63 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlurSetup0
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 47 = 998 KB (2D 404x316 PF_FloatRGBA RT) MotionBlurSetup1
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 18 = 768 KB (Cube 256 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:262][ 0]LogConsoleResponse: 43 = 683 KB (2D 512x256 PF_R32_FLOAT RT) HZB
[2014.04.21-14.54.33:263][ 0]LogConsoleResponse: 59 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaJ
[2014.04.21-14.54.33:263][ 0]LogConsoleResponse: 58 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaSM
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 57 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereDeltaSR
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 56 = 512 KB (3D 256x128x2 PF_FloatRGBA RT) AtmosphereInscatter
[2014.04.21-14.54.33:264][ 0]LogConsoleResponse: 50 = 499 KB (2D 404x316 PF_B8G8R8A8 RT) AmbientOcclusion
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 68 = 499 KB (2D 404x316 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 70 = 499 KB (2D 404x316 PF_FloatRGB RT) LensFlares
[2014.04.21-14.54.33:265][ 0]LogConsoleResponse: 46 = 256 KB (2D 256x256 PF_B8G8R8A8 RT) HZBResultsGPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 2 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 1 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 3 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:266][ 0]LogConsoleResponse: 4 = 256 KB (2D 256x256 PF_B8G8R8A8) HZBResultsCPU
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 48 = 250 KB (2D 202x158 PF_FloatRGBA RT) LensBlur
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 65 = 250 KB (2D 202x158 PF_FloatRGBA RT) VelocityBlurX
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 64 = 250 KB (2D 202x158 PF_FloatRGBA RT) VelocityBlurY
[2014.04.21-14.54.33:267][ 0]LogConsoleResponse: 71 = 250 KB (2D 202x316 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 19 = 192 KB (Cube 128 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 53 = 128 KB (2D 256x64 PF_FloatRGBA RT) AtmosphereTransmittance
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 49 = 125 KB (2D 202x158 PF_B8G8R8A8 RT) AmbientOcclusion
[2014.04.21-14.54.33:268][ 0]LogConsoleResponse: 82 = 125 KB (2D 202x158 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 72 = 125 KB (2D 202x158 PF_FloatRGB RT) BloomDownsample1
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 7 = 64 KB (2D 128x128 PF_B8G8R8A8) PerlinNoiseGradient
[2014.04.21-14.54.33:269][ 0]LogConsoleResponse: 39 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap0
[2014.04.21-14.54.33:270][ 0]LogConsoleResponse: 40 = 64 KB (Cube 32 PF_FloatRGBA RT) DiffuseIrradianceScratchCubemap1
[2014.04.21-14.54.33:271][ 0]LogConsoleResponse: 73 = 63 KB (2D 101x158 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:271][ 0]LogConsoleResponse: 20 = 48 KB (Cube 64 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 74 = 32 KB (2D 101x79 PF_FloatRGB RT) BloomDownsample2
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 81 = 32 KB (2D 102x79 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 75 = 16 KB (2D 51x79 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:272][ 0]LogConsoleResponse: 8 = 16 KB (2D 64x64 PF_B8G8R8A8) SSAORandomization
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 83 = 16 KB (3D 16x16x16 PF_B8G8R8A8 RT) CombineLUTs
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 21 = 12 KB (Cube 32 PF_ShadowDepth) CubeShadowDepthZ[]
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 80 = 9 KB (2D 52x40 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:273][ 0]LogConsoleResponse: 9 = 8 KB (2D 128x32 PF_R8G8) PreintegratedGF
[2014.04.21-14.54.33:274][ 0]LogConsoleResponse: 76 = 8 KB (2D 51x40 PF_FloatRGB RT) BloomDownsample3
[2014.04.21-14.54.33:274][ 0]LogConsoleResponse: 55 = 8 KB (2D 64x16 PF_FloatRGBA RT) AtmosphereDeltaE
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 54 = 8 KB (2D 64x16 PF_FloatRGBA RT) AtmosphereIrradiance
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 77 = 5 KB (2D 26x40 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 78 = 3 KB (2D 26x20 PF_FloatRGB RT) BloomBlurY
[2014.04.21-14.54.33:275][ 0]LogConsoleResponse: 79 = 2 KB (2D 13x20 PF_FloatRGB RT) BloomBlurX
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 6 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) BlackDummy
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 5 = 1 KB (2D 1x1 PF_B8G8R8A8 RT) WhiteDummy
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 69 = 1 KB (2D 1x1 PF_R32_FLOAT RT) EyeAdaptation
[2014.04.21-14.54.33:276][ 0]LogConsoleResponse: 38 = 1 KB (2D 1x1 PF_R32_FLOAT RT) ReflectionBrightness
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse: 41 = 1 KB (2D 9x1 PF_FloatRGBA RT) SkySHIrradianceMap
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse:
[2014.04.21-14.54.33:277][ 0]LogConsoleResponse: Pool: 86/102 MB (referenced/allocated)
C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp(166): Fatal error:
Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
UE4Editor.exe has triggered a breakpoint.

UE4Editor.exe has triggered a breakpoint.

‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
The thread 0x107b4 has exited with code 0 (0x0).
[2014.04.21-14.55.53:817][ 0]LogWindows:Error: appError called: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY
[2014.04.21-14.55.53:846][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\symsrv.dll’
[2014.04.21-14.57.05:650][ 0]LogCrashTracker:

[2014.04.21-14.57.06:019][ 0]LogWindows: === Critical error: ===

[2014.04.21-14.57.06:048][ 0]LogWindows: Direct3DDevice->CreateShaderResourceView(Texture2D->GetResource(), &SRVDesc, (ID3D11ShaderResourceView**)ShaderResourceView.GetInitReference()) failed
at C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1118
with error E_OUTOFMEMORY

FWindowsPlatformStackWalk::StackWalkAndDump() 0xdebfaff6 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDeviceWindowsError::Serialize() 0xdebe4c3c + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xdeaafa91 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
VerifyD3D11Result() 0xde332217 + 144 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:166] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateShaderResourceView() 0xde322131 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1120] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateShaderResourceView() 0xf556eea0 + 128 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rhi\public\rhimethods.h:504] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FPostProcessSelectionOutlinePS<1>::SetPS() 0xdcd91f30 + 29 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:251] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRCPassPostProcessSelectionOutline::Process() 0xdcd89eed + 8 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:357] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf21da + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:509] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf0c90 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:305] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositionGraph::RecursivelyProcess() 0xdcdf0c90 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:305] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FRenderingCompositePassContext::Process() 0xdcdefd41 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:149] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FPostProcessing::Process() 0xdcd856f7 + 19 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1114] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FDeferredShadingSceneRenderer::FinishRenderViewTarget() 0xdcc8ad4d + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\scenepostprocessing.cpp:93] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FDeferredShadingSceneRenderer::Render() 0xdcbc7126 + 106 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:756] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
RenderViewFamily_RenderThread() 0xdccb1339 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\renderer\private\scenerendering.cpp:903] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
TGraphTask<FRendererModule::BeginRenderingViewFamily'::11’::EURCMacro_FDrawSceneCommand>::ExecuteTask() 0xdcc8448d + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\public\async\taskgraphinterfaces.h:659] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Renderer.dll]
FTaskThread::ProcessTasks() 0xde9b09f2 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\async\taskgraph.cpp:324] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FTaskThread::ProcessTasksUntilQuit() 0xde9b0bad + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\async\taskgraph.cpp:176] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
RenderingThreadMain() 0xf56251a3 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rendercore\private\renderingthread.cpp:246] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRenderingThread::Run() 0xf56255eb + 9 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\rendercore\private\renderingthread.cpp:342] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-RenderCore.dll]
FRunnableThreadWin::Run() 0xdebf9839 + 0 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0xdebf5022 + 8 bytes [File=c:\users\tylar\desktop\unreal development\unreal engine 4.0.2\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:47] [in C:\Users\Tylar\Desktop\Unreal Development\Unreal Engine 4.0.2\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x76bb59ed (filename not found) [in C:\windows\system32\kernel32.dll]
Address = 0x76cec541 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
Address = 0x76cec541 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]

[2014.04.21-14.57.06:903][ 0]LogExit: Executing StaticShutdownAfterError
[2014.04.21-14.57.40:162][ 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x10920 has exited with code 0 (0x0).
The thread 0xf888 has exited with code 0 (0x0).
The thread 0x10478 has exited with code 3 (0x3).
The thread 0x106e4 has exited with code 3 (0x3).
The thread 0xf900 has exited with code 3 (0x3).
The thread 0xf948 has exited with code 3 (0x3).
The thread 0x105b8 has exited with code 3 (0x3).
The thread 0x1073c has exited with code 3 (0x3).
The thread 0xfa34 has exited with code 3 (0x3).
The thread 0x106a8 has exited with code 3 (0x3).
The thread 0xff6c has exited with code 3 (0x3).
The thread 0x102b8 has exited with code 3 (0x3).
The thread 0x104a4 has exited with code 3 (0x3).
The thread 0x10618 has exited with code 3 (0x3).
The thread 0x10164 has exited with code 3 (0x3).
The thread 0x1017c has exited with code 3 (0x3).
The thread 0xefa8 has exited with code 3 (0x3).
The thread 0xf5d8 has exited with code 3 (0x3).
The thread 0x10590 has exited with code 3 (0x3).
The thread 0x10080 has exited with code 3 (0x3).
The thread 0xf774 has exited with code 3 (0x3).
The thread 0x102d8 has exited with code 3 (0x3).
The thread 0x105d8 has exited with code 3 (0x3).
The thread 0xfe78 has exited with code 3 (0x3).
The thread 0x100f8 has exited with code 3 (0x3).
The thread 0xf574 has exited with code 3 (0x3).
The thread 0x10938 has exited with code 3 (0x3).
The program ‘[67428] UE4Editor.exe’ has exited with code 3 (0x3).

Hi D3ZOMKEELA,

Sorry for the delayed response on this issue. Is the problem still occurring for you, or have you found a solution yet?

In Visual Studio 2013, are you building your project in Development Editor - Win64? Do you then right-click the Project > Debug > Start new instance? If not, please let us know the exact steps you are taking.

Also, it would greatly help the readability of this post if you would edit your question and remove the log. You can copy the log into a .txt file, and attach it instead.

Thanks

Hi D3ZOMBKEELA

We have not heard back from you in a few months, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.