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How can I make a scoring system in blueprints?

Hey, I'm looking for a step by step on how to first implement a score system using blueprints and the to tie it to my movement?

My game is basically just survive as long as you can, but I noticed while testing I could sit away from the enemies not moving and not get hit for a long time due to their random nature. I wanted to combat this by making it so the score system is tied to movement and you do not score any points unless you're moving.

I wanted my score system to go up 50 or 100 points every second (While the player is in motion) I have no idea how to create a score system in UE4 so I'm going to need a dumbed down step by step.

Please help?

Product Version: UE 4.7
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asked Nov 03 '15 at 01:46 PM in Blueprint Scripting

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SICCSE7EN
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2 answers: sort voted first

Hi man , Its quite simple, you can do that in a lot of ways . For example, regardless how you move it, you can use another actor to watch the position of the player. reading his position he can ( in the tick event) compare if the new position is enough far from the old position , and if it is , add a bonus at your score. Quite simple. And here there are some good videos to build up a score system and store that. https://www.youtube.com/watch?v=QOBW-O2mFtw

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answered Nov 03 '15 at 08:01 PM

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Est_engine
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I know it's been 4 years but here's for other people that might be looking for something like this.

https://www.youtube.com/watch?v=dWuu94_uUZs&t=267s

Here the player gets points by moving on x axis, but you can easily implement it for all axes.

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answered Apr 12 '19 at 01:26 PM

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geginator
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