I am working on the third person c++ example project.
I have created a Socket on Unreal Engine’s Default Mannequin.
I have named it “Socket_Head” its attached to the Head Bone Skeleton of the Mannequin.
I have a default Character class named DarkHuntCharacter which uses Mannequin for a Mesh
This Class also creates a boom and camera from default third person c++ Example
this line of code. CameraBoom->AttachTo(RootComponent);
but instead I want to connect it to my socket I have Created.
how can I change this line of code to connect to my socket instead.