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Return a UObject from a BlueprintImplementableEvent

I have read https://answers.unrealengine.com/questions/57955/return-a-value-from-a-blueprintimplementableevent.html; "XXXX& output" doesn't work if XXXX is a UObject. Is it possible to have BP return a UObject to C++?

Product Version: UE 4.9
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asked Nov 03 '15 at 11:09 PM in C++ Programming

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UObjects can be only used in pointers, so you need to make pointer reference XXXX*&

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answered Nov 04 '15 at 12:24 AM

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avatar image NullBlack Nov 04 '15 at 07:05 PM

somehow that actually works, despite looking like a guaranteed error. Thanks.

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