Google Sketchup Overlapping UVs
Ive been working with modeling for a while now and have started to develop a game. Ive created all the models but whenever I inport them there is bleeding because of the overlapping UVs. The only UV set that is overlapping is the one generated from google sketchup and its the texture UV. Really need help it is very irritating. Thanks in advance
asked Nov 04 '15 at 12:47 AM in Rendering
The SketchUp have some problem with export UV channel.
This is tool for work with UV in SketchUp.
Also you can use 3d programs such as Blender, MAYA, 3DS MAX and use they for unwrapping UV.
Keep in mind - your static mesh need contain two UVs. Secondary UV used for Lightmap. If your model have only one UV, you need activate auto generate secondary UV in import dialog.
answered Nov 04 '15 at 09:28 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here