How does one access an instance of a blueprint from the console at runtime?
I see “AssetRegistry” in the list of console commands, but something like this isn’t working:
> AssetRegistry.GetByName("MyObject")
In theory I’d like to be able to do something like this, where MyMethod()
is defined in the Blueprint’s class:
> AssetRegistry.GetByName("MyObject").MyMethod()
Is this possible? Is “AssetRegistry” not the command I’m looking for?