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メッシュからエミットするパーティクルについて

はじめまして。 パーティクルについて質問致します。

GPUパーティクルをスケルタルメッシュにバインドさせて、 サーフェスの法線方向にエミットさせたいのですが、 法線方向に飛びません。 (ベロシティがサーフェス法線を継承できない)

(Skel Vert/Surf Loc)モジュールを追加して、 以下の設定をONにしています。

・Inherit Bone Velocity

・Valid Associated Bones

alt text

正しい方法がありましたら、御教授願えませんでしょうか。

Product Version: UE 4.9
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asked Nov 04 '15 at 08:24 AM in Japanese

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uchida
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