Is there a way to check if a destructible was completely fractured?
I want to have a destructible with World-Support Chunks. And as soon as all World-Support Chunks have been destroyed I would like to fire an Event, but only then. The Event "OnComponentFracture" fires after each single Fracture, but I can't seem to find a way to check if the destructible has been fractured completely.
asked Nov 04 '15 at 11:30 AM in Blueprint Scripting
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