How to do Add Force correctly for clients?
My problem is that add force is much faster on the client pawn then it is of the server controlled pawn. Below you can see my current test setup. When I go up only for 2 seconds both seem to reach the ca the same height but when I run it for 5 seconds the client will reach double the height of what the server controlled pawn can reach.
Am I doing something wrong or is there a bug?
Note I replaced the event tick there with a 0.1 delay in case the performance would have changed the add force speed but that didn't help. I tried also various other setups but either the amount it goes up is different or the server prevents the client from going up at all.
asked Nov 04 '15 at 02:16 PM in Using UE4
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