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How to do Add Force correctly for clients?

My problem is that add force is much faster on the client pawn then it is of the server controlled pawn. Below you can see my current test setup. When I go up only for 2 seconds both seem to reach the ca the same height but when I run it for 5 seconds the client will reach double the height of what the server controlled pawn can reach.

Am I doing something wrong or is there a bug?

Note I replaced the event tick there with a 0.1 delay in case the performance would have changed the add force speed but that didn't help. I tried also various other setups but either the amount it goes up is different or the server prevents the client from going up at all.

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Product Version: UE 4.8
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asked Nov 04 '15 at 02:16 PM in Using UE4

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Davision
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avatar image Philty Dragonbreath Jul 26 '17 at 08:44 AM

Hi there, did you ever find a solution? I have kinda the same problem: When I test it locally in the editor (2 players with dedicated server ticked) it all seems fine. But when I build a true dedicated server and upload it to my cloud host & connect to it, my client seems to move twice as fast than it did locally. (Also with Add Force --> to a pawn)

avatar image Davision Jul 26 '17 at 09:33 AM

Nope, I abandoned that project. You might want to post the problem under bug report there it is much more likely Epic QA will look into it.

avatar image Philty Dragonbreath Jul 26 '17 at 09:36 AM

Okido, thanks!

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