Actor has tag always return false
Hi, I'm trying to make my enemy react differently when hit by different actors with tags . My problem is that all tags return false. I could solve it by casting to the class but I really want to be able to use tags since it will make it easier later in my project (and seems to be more efficient).
Just to be clear, I double-checked that I'm using Actor Tags and Not Component Tags. I have no clue of what I'm doing wrong since I'm seeing others do what seems to be the same but with working results.
Any suggestions are welcome!
asked Nov 04 '15 at 02:28 PM in Blueprint Scripting
If you reading from "Other comp", you will get tags from "Tags" section of "Details" (Comonents Tags). You need use "Get Owner" to get "Actor" and use "Get Tags" to get tags from "Actor" section of "Details".
answered Nov 04 '15 at 03:20 PM
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