How to render to texture using an unwrapped Static Mesh
Hello, I have UE4 4.9.2 installed, and I am trying to achieve a texture bake similar the one made for bullet train, and was featured on the twitch livestream "The Making of Bullet Train Pt2" with Ryan Brucks and Jerome Platteaux at 33:00 in the video. I followed the step mentionned in the following article: https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/RenderToTextureTools/Setup/index.html https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/RenderToTextureTools/2/index.html
I added the UnwrapUVsForRender node to my material, but I did not find the Attribute version of this node, like the one used in the video. I did not add the scalar parameters since I am using a newer engine version then the one mentioned in the docs, and the scalar parameters are included in the node if I double click it. I added this node for one material to test if it work, if it does I will add it to the other material.
Please note that I exported from 3ds max a static mesh version of my character, which have on channel 1 the regular overlapping UVs, and on channel 2 I adjusted the UVs for the body to not overlap, on channel 3 I adjusted the UVs for the Head (all in 0 to 1 space).
The High resolution screenshot is always open, and has "Include Buffer Visualization Target" checked
When I hit the unwrap checkbox nothing happens, the blueprint stays black.
Also where do i select the target UV channel?
I would appreciate your assistance on this matter. Thank you
Got it working. There is a bug in the RenderToTexture_LevelBP. To unwrap a mesh (after fixing the blueprint), do the following:
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