Convert skeletal mesh to static mesh
I have a lot of skeletal meshes of people in my scene but they never move. Having all these skeletal meshes drags down the performance quite a lot while having static meshes would be much better. Is there a way to convert a skeletal mesh in a pose to be a static mesh?
asked Nov 04 '15 at 09:25 PM in Using UE4
Tested on UE 4.14. Open the skeletal mesh assets or animation asset in the Asset Editor (double-click the asset) and click "Make Static Mesh".
If it's an animation asset, you can choose the frame you want to convert.
answered Jan 31 '17 at 11:20 PM
There is no way to do that in UE4. You'll have to pass them through your modeling program and then export/reimport. you can reimport the existing skeletal mesh fbx files as static meshes but they'll be imported in T pose or whatever their default pose is so that wouldnt be much use.
answered Nov 04 '15 at 09:41 PM
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