How do I choose if the game keeps the mouse cursor?

I’ve noticed some games E.G. the memory game example. “Keep” the mouse cursor. E.G. when the game runs you can still see the mouse when playing the game. Other games make it disappear and have typical first person controls.

How do you control this?

Within the Player Controller class, there is a category of properties called “Mouse Interface”, with a property called “Show Mouse Cursor”.

In blueprint you can probably access it by creating a Get Player Controller node, and dragging off of it’s execution pin and searching for mouse properties.

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/MouseInterface/SettingsAndCursors/index.html

To add on what dbInteractive said, in my Tutorial on custom cursors. I briefly talk about how the Player Controller interacts with the mouse.

Hi gwoodruf,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still having trouble with the controlling of the mouse cursor, please respond to this message with additional information and we will offer further assistance.

Thank you.
Sean