Any suggestions for a frame rate that only drops while moving?

Hi everyone,

We have a scene where the frame rate drops from 120 to 20 when the player starts moving and we’re out of ideas on what to look at for to resolve this.
We’ve isolated our cityscape in to an empty project and get the same results when using the default controls to move around. The city is made up primarily of instances pieced together around the scene. Looking around while standing in the same spot does not have this effect, only moving forward.

If anyone has suggestions as to what to look at or any ideas about what could cause this it would be greatly appreciated.

Thanks so much for your help!

Hi. If you gather a profiling log for me, I’ll take a look at it for you.

Start the game in standalone and then run console command ‘stat startfile’ and move around the scene for a few seconds, and then stand still and let it run for a few seconds, then run ‘stat stopfile’. (Make sure to run stat stopfile before terminating the standalone game process, otherwise it will produce a broken profile log). It will create a log file in MyProject/Saved/Profiling/UnrealStats/SomeLongDirectoryName/SomeLongFileName.ue4stats.

If you upload that saved ue4stats file, I will take a look at it for you, and try to help troubleshoot it.

Hello MBrad,

If you would post a copy of the isolated project you have with a link to dropbox along with your DxDiag I will continue to investigate this issue.

There are a few things that could be causing the frame rate drop ranging from computer specs to project specific settings. Without an example of this issue occurring it will be difficult and time consuming to guess back and forward with you.

If you are uncomfortable sending a link here you can send me a private message on the forums. This is done by going our forums, going to advance options, and typing my name into the “Search for User” bar. From there you can send me a private message with the link to dropbox.

Thanks,