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Animation blueprint not working in game?

When previewing my animation blueprint in the editor, changing the speed makes my character walk/run

but in game, when my character speeds up he stays in his idle animation, why isn't it working? What can I do to fix this?

Thanks a lot.

Product Version: UE 4.9
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asked Nov 05 '15 at 07:40 AM in Using UE4

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DTyson
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So you've set up an AnimMontage to switch between idle/walk/run by the speed variable.

Can you show a screenshot of how you're setting the speed variable in the AnimBlueprint?

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answered Nov 05 '15 at 08:18 AM

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erinacea
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avatar image DTyson Nov 05 '15 at 08:42 PM

Sure,

alt text

As I adjust the speed variable, his preview animation begins to run

alt text

However his animation does not change when he is moving in-game, any idea of what could be happening? I'm sure it's something really simple, but thanks for your help

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