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#include "networking.h" cannot open file

I'm having a problem with the #include "networking.h", VS says it cannot open the file. When I build the project under Visual Studio Express 2013, it give me a bunch of errors about undefined FIPv4Endpoint. However, compiling in the Unreal Engine interface it works fine. Any idea?? Thank you.

Product Version: UE 4.9
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asked Nov 05 '15 at 04:27 AM in C++ Programming

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You must add "Networking" to your build.cs project.

  PublicDependencyModuleNames.AddRange(new string[] { "Networking", "Some other depends"});

Best regards, Gleb

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answered Nov 05 '15 at 08:34 AM

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avatar image HoneyBadger1 Nov 05 '15 at 04:14 PM

I'm sorry but I already added Networking and Socket to the PublicDependencyModuleNames. Any more idea??? Thank you

avatar image thyshimrod Jan 28 '16 at 08:57 AM

Do you solve your problem?

avatar image HoneyBadger1 Jan 28 '16 at 04:45 PM

Try this #include "Runtime/Networking/Public/Networking.h" if this work add the Runtime directory to your include path

avatar image dsenter Apr 01 '16 at 08:38 PM

I may or may not be having the same issue, but doing the above fixes that error, but then more pop up for the includes inside of Networking.h - Sockets.h, IPv4SubnetMask.h, SteamEndpoint.h, etc. So VC isn't looking in the right directory somewhere. I haven't figured out where it needs to look or how to add it.

avatar image Appsite GmbH Jul 14 '16 at 01:28 PM

After adding it to the PublicDependencyModuleNames you have to save the project, exit Visual Studio and the rightclick your .uproject file and hit "Generate Visual Studio project files". Then it should work. :)

avatar image TheGreatCabbage Jun 16 '17 at 02:38 PM

Great, thanks. VS will prompt you to reload the project, so you don't technically need to close it :)

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