Why is Visual Studio now required?

I am very new to UE4 and have just begun experimenting with it as an architectural visualization tool so my knowledge is very limited and I apologize in advance if this is a stupid question.

I have been working on a test project for a little while and have packaged it several times, however as of today I haven’t been able to as it says installation of Visual Studio 2013 is required.
What could I have done to prompt this, and is there a way for me to go back to packaging the project without installing it?

HI!

When you only work in Editor with blueprint projects, you not need VS 2013. But if you work with C++ project you need install VS 2013. Also you need VS 2013, if you want package your projects for publishing.

Hello!

Thanks for your help, in that case could it be an asset I added to the project from the market place might work with C++ and has introduced it to the project?
Is there a way to restore the project to a point where VS 2013 isn’t required?

Thanks Again.

Removing one of the plugins installed from the marketplace solved the issue.
However I now receive the error ‘RunUAT.bat ERROR: AutomationTool was unable to run successfully’ (I don’t know if this is related…).

What happening, if you create new project from template and package it?

Sorry for the delayed response, I made a new blank project and that packaged fine. But i migrated the level from the original project and now I get the same error.

The new error seemed to have been caused by some asset names being too long. I renamed them and all is well, thanks for your help!