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Is it posible to use C++ USTRUCT in Data Table(Editor)

Hello i was wondering is there any way to use Ustruct that is in one of my classes as a structure for a data table. When i try to go back to editor create new data table - none of the USTRUCT I have created are exposed there to be used. Also The Usturct, I'm talking about uses also UENUM that are ( BlueprintType ), i guess i'll probably have to do that something about them as well. Anyway this is my struct:

 USTRUCT( BlueprintType )
 struct FESegmentSpawnInfo 
 {
     GENERATED_USTRUCT_BODY()
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
     ESegmentForm Form;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
     ESegmentPowerType PowerType;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "TestStruct")
     ESegmentRotation InitialRotation;
 
     
 };

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asked Nov 05 '15 at 03:16 PM in C++ Programming

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ExcelionSC
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Your struct need to be derrived from FTableRowBase in order to be made DataTable

https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html

Data types are limited, you might consider using numbers insted of enums

It kind of sound you making nested struct, i think it needs to be outside class in order to work

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answered Nov 05 '15 at 04:55 PM

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Shadowriver
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avatar image ExcelionSC Nov 05 '15 at 06:07 PM

Thanks, ill check that too

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Structs that are to be used with data tables must derive from FTableRowBase. If you do that, they should appear in the list.

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answered Nov 05 '15 at 04:53 PM

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Jamie Dale STAFF
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avatar image ExcelionSC Nov 05 '15 at 06:05 PM

Thanks ill look those up

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