Cast static shadows using a dynamic mesh.
When it comes to mobile, my skeletal meshes do not cast shadows for performance reason. Is the a way to tell the engine to use a static mesh (or primitive) as the shadow of the object.
I am thinking of implementing my own solution, but was curious if something is out there already. My solution would involve creating a lower resolution mesh, maybe even primitive, of my existing characters. I could then hide it in the game but still allow it to cast a shadow. Basically it would work similar to the collision detection system, where I add primitive shapes to cast shadows.
asked Nov 05 '15 at 03:38 PM in Rendering
In UE 4.9 you can use Modulated Shadows for skeletal meshes in mobile.
answered Nov 05 '15 at 04:16 PM
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