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3d Widget not working

alt text Ok so my 3d widget is not interact-able at all. When I looked this up allot of people said that the issue can be solved by setting the widgets pivot point to (0,0). Which I have, I set it to (0,0) in the BP where it is called, AND I set every piece (buttons, images etc) to (0,0) pivot as well in the widget Designer. Nothing has helped, so far it still cant be interacted with. Any ideas?

I'm using version 4.9.2 btw

Product Version: UE 4.9
pivot_issue.jpg (917.8 kB)
pivot_issue_2.jpg (666.5 kB)
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asked Nov 05 '15 at 04:00 PM in Blueprint Scripting

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avatar image Ajvilla Nov 05 '15 at 04:02 PM

Check the image (pivot_issues) to see the pivot set at 0,0 in the BP where the widget is called.

avatar image Stunt Thumper Nov 05 '15 at 05:32 PM

Check interaction distance for the widget in the actor

avatar image Ajvilla Nov 05 '15 at 05:33 PM

I tried that, I even set it to 5000... no help.

avatar image alperenakyuz Nov 12 '15 at 08:57 AM

Can you show it in video?

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2 answers: sort voted first

3d Widget input doesnt work at all in 4.10

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answered Jan 05 '16 at 07:44 PM

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Stunt Thumper
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What are your other interface presets aside from UI? Also what kind of interaction are you using based on your game mode.(third vs.first person)..have you played with the collision box or trigger box for the UI. That's the best I can come up with based on the limited info...also, I am currently trying to build a third person widget that works like a puzzle...is that what yours does? If so, I would like to get some help possibly? Let me know.

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answered Jan 18 '18 at 06:54 AM

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