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Hi Guys.

I’m new to UE 4.9.

I want to make my character rotate it’s upper body according to the camera rotation.

But when I cast the Pawn owner to the Character and get the SpringArm of the Camera, it returns null.

The SET Command gives an error.
What am I doing wrong and is there a proper way to debug things like this?

Pawn Owner should be a controller, not a Pawn, and Im assuming Lara_Character is a pawn.

But in a Tutorial

at 5:30 it works.

Are your pawn and controller classes set in your game mode?