(actually it’s the setup from Shooter Game example)
I have a character which has two meshes (1st Person & 3rd Person).
When I do MyPawn->PlayAnimMontage(myMontage) the animation is played on the default mesh instead of Mesh1P.
How can I determine which mesh to choose for this case?
yes that would definitly be a good idea!
But I wonder how this is managed in the shooter project?
I think they did not overwrite any function, at least from what I saw.