Scene Capture Cube with Postporcess?

Hi

I wanted to render 360 scene and everything would be fine but I cant get the Postporcess effects on the camera(s). Can I turn them on somehow? Even if I must change the code, but can I do this?

Cheers,
Lucas

Hey Ilusionray,

In order to add a blendable material to your Post Processing for either your volume or your cameras, you need to expand the Post Processing settings and locate the ‘Blendables’ section. You then need to press the ‘+’ key in order to add an empty slot to apply your blendable material.

Be sure your Material Domain is set as a Post Process material.

Let me know if you have other questions.

Thanks,

I forgot to mention one more time in the text that I am using Scene Capture Cube, like in the topic :slight_smile:

The Scene Capture Cube is what creates the temporary render target that can be used by the editor. If you want to add the HDR render target texture map to your scene, you can do it through the post process settings of your characters camera using the instructions I provided above.

Let me know if you have questions.

Thank you,