AO textures are looking blocky. Any ideas?
I'm having a few issues with AO made in Mudbox, to the UE.
Here's my normal workflow.
I make a mesh in Blender, at a low poly level.
Port it over to Mudbox, subdivideADD UV MAPS IN MUDBOX This may be my issue?
Paint, and extract DIFFUSE, NORMAL, and AO maps for use in UE4.
Extract my model in MAX, extract from max to .FBX
Put model and DIFFUSE, NORMAL/AO maps into UE4.
This is the final result.
![alt text], : /storage/temp/65725-rottenjohnissues.png
asked Nov 05 '15 at 08:34 PM in Rendering
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