Hello,
I am trying to create a multiplayer game. I am using the first person template. So far, I have the playing part working as in the game is working on remote machines.
My game is able to do the following:
- The server hosts a session
- The interface searches for the session and joins the available session
- When the client joins, they are asked to enter their name so it can be displayed over the players head
The issue is: I am trying to create a “Global array” where all the names which the clients enter are stored but so far, it creates a new array every time a player joins instead of updating the existing array.
Right now, I am creating the array in the widget blueprint when the clients presses the OK button
I am very new to blueprints and gaming in general, so I would be grateful for any help.
Thanks in advance!!