OnBeginCursorOver - detect even if obscured?

Is it possible to detect OnBeginCursorOver on a collider that is e.g. behind a wall?

Any clues? Maybe something like ‘custom depth’ for collider… But I can’t find anything like that…

Still can’t figure it out…

I found this (OnBeginCursorOver) even didn’t work one collider over another within your Character, the inner one cannot get any responses.