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OnBeginCursorOver - detect even if obscured?

Is it possible to detect OnBeginCursorOver on a collider that is e.g. behind a wall?

Product Version: UE 4.9
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asked Nov 05 '15 at 09:54 PM in Blueprint Scripting

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avatar image Slavq Nov 14 '15 at 04:03 PM

Any clues? Maybe something like 'custom depth' for collider... But I can't find anything like that...

avatar image Slavq Nov 29 '15 at 12:15 AM

Still can't figure it out...

avatar image callmeEarly Apr 06 '17 at 12:27 PM

I found this (OnBeginCursorOver) even didn't work one collider over another within your Character, the inner one cannot get any responses.

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